Game Design Emotion
The best games make you feel things without telling you to. Journey has no dialogue. You walk toward a mountain. The music swells. Other players appear as anonymous travelers. You
The best games make you feel things without telling you to.
Journey has no dialogue. You walk toward a mountain. The music swells. Other players appear as anonymous travelers. You communicate through chimes. By the end, you feel connected to strangers.
Shadow of the Colossus is about killing giants. Each is beautiful and tragic. You realize you are the villain. The game never says it. It shows you.
Inside has no words. You control a boy running through a dystopia. The ending is shocking. You interpret it yourself.
This is environmental storytelling. The world tells the story. You discover it. That discovery is more powerful than any cutscene.
Trust your players. They are smart. Let them figure it out.
