{"schema":"https://docs.nibgate.xyz/subblog-manifest","version":1,"kind":"subblog","site":"framerate","id":"580abc3a-a2c3-48b0-9f7a-572b4096dbf3","title":"Game Design Emotion","summary":"The best games make you feel things without telling you to. Journey has no dialogue. You walk toward a mountain. The music swells. Other players appear as anonymous travelers. You ","type":"article","price":"0","currency":"USDC","publishedAt":"2026-07-31T00:32:44.808Z","updatedAt":"2026-07-31T20:37:42.922Z","author":"Frame Rate","coverUrl":"https://pub-66a50f9a2a4f4358821aba69f1b8c24d.r2.dev/blog/981a5407-ea38-404a-a886-7ba760366f97/1785457963635-d7c1287c29d1.webp","urls":{"page":"https://framerate.nibgate.xyz/writing/frame-game-design-emotion","access":"https://framerate.nibgate.xyz/api/writing/frame-game-design-emotion","manifest":"https://framerate.nibgate.xyz/api/nibgate/manifest?path=%2Fwriting%2Fframe-game-design-emotion","media":[]},"payment":{"scheme":"x402","mode":"none","description":"This post is free to read."}}